Season 01 reel contains a Visual Effects montage of selected shots and sequences that I supervised from the 1,953 shots produced during the 2013 - 2014 first season of "Marvel's Agents of S.H.I.E.L.D." The work in this reel was designed by me and executed with my creative direction both on set and during post production with my VFX facilities.
This is my Season 02 Visual Effects Supervisor Reel from my show, Marvel's Agents of S.H.I.E.L.D. It is a longer reel since I chose to cut one reel rather than two different types. While not every shot is represented, we completed just shy of 2k VFX shots within 22 episodes for the 2014 - 2015 season.
This is a commercial reel of some of the spots that I did back in the day. All of the Visual Effects were supervised by me for various directors often directing 2nd unit VFX work or specialty action.
This season 01 reel is assembled with "Before and After" footage revealing how the different types of Visual Effects shots were created during season 01 of "Marvel's Agents of S.H.I.E.L.D."
Content Copyright Mark Kolpack 2009-2017 All Rights Reserved
This is the Season 04 Visual Effects Reel from my show, Marvel's Agents of S.H.I.E.L.D.. It represents work created over 22 episodes in 10 months from the 2016-2017 season of the show. The show jumped into heavy character animation with Ghost Rider along with much more FX Animation using Houdini with not only the fire animation for Ghost Rider work but on all of the transformations shots into that character. Again, we have our set extension, plane animations, digital doubles, and super power abilities.
This is now my older reel hosting "The Classics" from commercials and television. The imagery represented in this reel was designed by me and put together in collaboration with a lot of talented 2D compositors, 3D animators, directors and photographed by a variety of wonderful DP's.
Visual Effects Reels
This Visual Effects Reel is from Marvel's Agents of S.H.I.E.L.D. Season 03. It covers character animation, set extensions, hard surface objects such as the Zephyr One, Quinjets, user props, Virtual Sets as in the HQ Hangar and so on. The works was designed by me in conjunction with an army of amazingly talented VFX Artisans. The software used is 3D Studio Max, Maya, Houdini, FumeFX, Nuke and various plugins.